Augmented Reality (AR) and Virtual Reality (VR) allow the generation of graphic content that is added to a video or image that is captured from the real environment, in the case of AR, or is usually visualised with glasses that provide an immersive experience where the vision and sound are supplied by a virtual reality device, with the images or graphics being previously processed. The two technologies are close since the same 3D or 2D graphics can be used for both AR and VR. In any case, AR/VR applications can have a developed graphic content and can be applied to the artistic world. Art, as a discipline, has always been linked to innovation, and so increasingly these technologies are being used in artist developments and major galleries are including them in their exhibitions, where artists of all genres are exploring this new medium to teach and communicate their work.
It is possible to find applications that allow users to paint or draw three-dimensionally using AR/VR, sculpt, model, and even create animations. These three-dimensional environments allow the model to be explored from any angle, and virtual art making is a developing field.
The advantage for artists is that they have a powerful creative tool that establishes a new medium to apply their developments.
On the other hand, these tools require prior training, devices that can be more or less expensive, a prior development and processing in order to be able to show everything that has been generated in the digital environment.